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T

Transform - class y25.graphics.Transform.
Represents a transform in three dimensional space that can be applied to points and vectors.
Transform() - Constructor for class y25.graphics.Transform
Creates an identity transform (a transform that has no effect when applied).
Transform(Transform) - Constructor for class y25.graphics.Transform
Creates a transform by copying the given transform.
Transform(float[], int) - Constructor for class y25.graphics.Transform
Creates a transform by means of a user specified transformation matrix.
Transform(Transform.Matrix4x4) - Constructor for class y25.graphics.Transform
Creates a transform by means of a user specified transformation matrix.
Transform(Transform.Matrix4x4, Transform.Matrix4x4) - Constructor for class y25.graphics.Transform
Creates a transform by means of a user specified transformation matrix and its inverse.
Transform.Matrix4x4 - class y25.graphics.Transform.Matrix4x4.
A representation for 4x4 matrices.
Transform.Matrix4x4() - Constructor for class y25.graphics.Transform.Matrix4x4
 
Transform.Matrix4x4(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float) - Constructor for class y25.graphics.Transform.Matrix4x4
 
Transform.Matrix4x4(float[]) - Constructor for class y25.graphics.Transform.Matrix4x4
 
Transform.Matrix4x4(Transform.Matrix4x4) - Constructor for class y25.graphics.Transform.Matrix4x4
 
TransparentLayerRealizer25D - class y25.view.realizer.TransparentLayerRealizer25D.
Displays a layer as a transparent rectangle.
TransparentLayerRealizer25D() - Constructor for class y25.view.realizer.TransparentLayerRealizer25D
Creates a new TransparentLayerRealizer25D with zero size.
TreeView25D - class y25.view.TreeView25D.
Displays layers, layer edges, edges and nodes of a Graph25Din a tree.
TreeView25D() - Constructor for class y25.view.TreeView25D
 
target() - Method in class y25.base.LayerEdge
Returns the target node of this layer edge.
target - Variable in class y25.graphics.Camera
The point this camera looks at.
toCamera(GLAutoDrawable, Point3D) - Method in class y25.graphics.Camera
Returns a vector that points to the camera.
toString() - Method in class y25.base.LayeredGraph
Prints a string representation of this LayeredGraph.
toString() - Method in class y25.graphics.BoundingBox
 
toString() - Method in class y25.graphics.Camera
 
toString() - Method in class y25.graphics.Point3D
 
toString() - Method in class y25.graphics.Transform.Matrix4x4
 
toString() - Method in class y25.graphics.Transform
 
toString() - Method in class y25.graphics.Vector3D
 
transform - Variable in class y25.graphics.Transform
The matrix that stores the current transform operation.
translate(Vector3D) - Method in class y25.graphics.BoundingBox
Moves the entire bounding box by the given vector.
translate(Vector3D) - Method in class y25.graphics.Point3D
Translates this point by the given vector.
translate(Vector3D) - Static method in class y25.graphics.Transform
Creates a transform, that, when applied, performs a translation by the given vector.
transpose() - Method in class y25.graphics.Transform.Matrix4x4
 

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