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Transform
- class y25.graphics.
Transform
.
Represents a transform in three dimensional space that can be applied to points and vectors.
Transform()
- Constructor for class y25.graphics.
Transform
Creates an identity transform (a transform that has no effect when applied).
Transform(Transform)
- Constructor for class y25.graphics.
Transform
Creates a transform by copying the given transform.
Transform(float[], int)
- Constructor for class y25.graphics.
Transform
Creates a transform by means of a user specified transformation matrix.
Transform(Transform.Matrix4x4)
- Constructor for class y25.graphics.
Transform
Creates a transform by means of a user specified transformation matrix.
Transform(Transform.Matrix4x4, Transform.Matrix4x4)
- Constructor for class y25.graphics.
Transform
Creates a transform by means of a user specified transformation matrix and its inverse.
Transform.Matrix4x4
- class y25.graphics.
Transform.Matrix4x4
.
A representation for 4x4 matrices.
Transform.Matrix4x4()
- Constructor for class y25.graphics.
Transform.Matrix4x4
Transform.Matrix4x4(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float)
- Constructor for class y25.graphics.
Transform.Matrix4x4
Transform.Matrix4x4(float[])
- Constructor for class y25.graphics.
Transform.Matrix4x4
Transform.Matrix4x4(Transform.Matrix4x4)
- Constructor for class y25.graphics.
Transform.Matrix4x4
TransparentLayerRealizer25D
- class y25.view.realizer.
TransparentLayerRealizer25D
.
Displays a layer as a transparent rectangle.
TransparentLayerRealizer25D()
- Constructor for class y25.view.realizer.
TransparentLayerRealizer25D
Creates a new
TransparentLayerRealizer25D
with zero size.
TreeView25D
- class y25.view.
TreeView25D
.
Displays layers, layer edges, edges and nodes of a
Graph25D
in a tree.
TreeView25D()
- Constructor for class y25.view.
TreeView25D
target()
- Method in class y25.base.
LayerEdge
Returns the target node of this layer edge.
target
- Variable in class y25.graphics.
Camera
The point this camera looks at.
toCamera(GLAutoDrawable, Point3D)
- Method in class y25.graphics.
Camera
Returns a vector that points to the camera.
toString()
- Method in class y25.base.
LayeredGraph
Prints a string representation of this
LayeredGraph
.
toString()
- Method in class y25.graphics.
BoundingBox
toString()
- Method in class y25.graphics.
Camera
toString()
- Method in class y25.graphics.
Point3D
toString()
- Method in class y25.graphics.
Transform.Matrix4x4
toString()
- Method in class y25.graphics.
Transform
toString()
- Method in class y25.graphics.
Vector3D
transform
- Variable in class y25.graphics.
Transform
The matrix that stores the current transform operation.
translate(Vector3D)
- Method in class y25.graphics.
BoundingBox
Moves the entire bounding box by the given vector.
translate(Vector3D)
- Method in class y25.graphics.
Point3D
Translates this point by the given vector.
translate(Vector3D)
- Static method in class y25.graphics.
Transform
Creates a transform, that, when applied, performs a translation by the given vector.
transpose()
- Method in class y25.graphics.
Transform.Matrix4x4
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