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V

Vector3D - class y25.graphics.Vector3D.
Represents a vector in three dimensional space.
Vector3D() - Constructor for class y25.graphics.Vector3D
Creates a null-vector (a vector whose entries are all 0).
Vector3D(Vector3D) - Constructor for class y25.graphics.Vector3D
Creates a vector that points in the same direction as the passed vector.
Vector3D(float, float, float) - Constructor for class y25.graphics.Vector3D
Creates a vector that points in the given direction.
Vector3D(Point3D) - Constructor for class y25.graphics.Vector3D
Creates a vector by interpreting the passed point as a vector and copying its coordinates.
Vector3D(Point3D, Point3D) - Constructor for class y25.graphics.Vector3D
Creates a vector that points from point from to point to.
ViewMode25D - class y25.view.ViewMode25D.
Handles mouse events coming from a Graph25DView.
ViewMode25D() - Constructor for class y25.view.ViewMode25D
 
valueType - Variable in class y25.base.GraphTools.GraphDataInfo
 
view - Variable in class y25.view.ViewMode25D
The view this mode gets mouse events from.
viewDistance - Variable in class y25.graphics.Camera
The camera's distance from the target.
viewModes - Variable in class y25.view.Graph25DView
Stores the view modes associated with this view.
viewRotX - Variable in class y25.graphics.Camera
The camera's rotation around the x-axis.
viewRotY - Variable in class y25.graphics.Camera
The camera's rotation around the y-axis.
viewRotZ - Variable in class y25.graphics.Camera
The camera's rotation around the z-axis.
viewport(float, float, float, float) - Static method in class y25.graphics.Transform
Creates a transform that can be used as a viewport transform that has the same effect as the OpenGL glViewport() routine.

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