Uses of Class
y25.graphics.Camera

Packages that use Camera
y25.view Enriches layered layout graphs with realizers and handles rendering through OpenGL. 
y25.view.realizer Implementations of realizers. 
 

Uses of Camera in y25.view
 

Fields in y25.view declared as Camera
protected  Camera Graph25DView.camera
          Handles the viewing transform.
 

Methods in y25.view that return Camera
 Camera Graph25DView.getCamera()
          Returns the camera this view uses for displaying the scene.
 

Methods in y25.view with parameters of type Camera
 void NodeRealizer25D.paintGL(GLAutoDrawable drawable, Camera camera)
          Renders the node this realizer belongs to into the given drawable.
 void LayerRealizer25D.paintGL(GLAutoDrawable drawable, Camera camera)
          Renders the layer this realizer belongs to into the given drawable.
 void LayerEdgeRealizer25D.paintGL(GLAutoDrawable drawable, Camera camera)
          Renders the layer edge this realizer is bound to into the given drawable.
 void EdgeRealizer25D.paintGL(GLAutoDrawable drawable, Camera camera)
          Renders the edge this realizer is bound to into the given drawable.
 

Uses of Camera in y25.view.realizer
 

Methods in y25.view.realizer with parameters of type Camera
 void TransparentLayerRealizer25D.paintGL(GLAutoDrawable drawable, Camera camera)
           
 void TransparentLayerRealizer25D.paintLabels(GLAutoDrawable drawable, Camera camera)
          Renders the labels of this realizer into the given drawable.
 void ShapeNodeRealizer25D.paintGL(GLAutoDrawable drawable, Camera camera)
           
 void PolyLineLayerEdgeRealizer25D.paintGL(GLAutoDrawable drawable, Camera camera)
           
 void PolyLineEdgeRealizer25D.paintGL(GLAutoDrawable drawable, Camera camera)
           
protected  void PolyLineEdgeRealizer25D.paintGLLine(GLAutoDrawable drawable, Camera camera)
          Renders the edge as a 2D line.
protected  void PolyLineEdgeRealizer25D.paintGLLineSelfLoop(GLAutoDrawable drawable, Camera camera)
          Renders the self loop edge as a 2D line.
protected  void PolyLineEdgeRealizer25D.paintGLCylinderLine(GLAutoDrawable drawable, Camera camera)
          Renders the edge as a 3D cylinder.
protected  void PolyLineEdgeRealizer25D.paintGLCylinderLineSelfLoop(GLAutoDrawable drawable, Camera camera)
          Renders the self loop edge as a 3D cylinder.
static void LabelPainter.paintGL(GLAutoDrawable drawable, Camera camera, YLabel label, Point3D pos)
          Renders the passed label into the given drawable.
 void DummyNodeRealizer25D.paintGL(GLAutoDrawable drawable, Camera camera)
           
 void DummyLayerRealizer25D.paintGL(GLAutoDrawable drawable, Camera camera)
           
 void DummyLayerEdgeRealizer25D.paintGL(GLAutoDrawable drawable, Camera camera)
           
 void DummyEdgeRealizer25D.paintGL(GLAutoDrawable drawable, Camera camera)
           
static void ArrowPainter.paintGL(GLAutoDrawable drawable, Camera camera, Arrow arrow, Point3D tip, Vector3D tipToBase, float radius)
          Paints the given arrow into the given OpenGL context.