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Packages that use Camera | |
y25.view | Enriches layered layout graphs with realizers and handles rendering through OpenGL. |
y25.view.realizer | Implementations of realizers. |
Uses of Camera in y25.view |
Fields in y25.view declared as Camera | |
protected Camera |
Graph25DView.camera
Handles the viewing transform. |
Methods in y25.view that return Camera | |
Camera |
Graph25DView.getCamera()
Returns the camera this view uses for displaying the scene. |
Methods in y25.view with parameters of type Camera | |
void |
NodeRealizer25D.paintGL(GLAutoDrawable drawable,
Camera camera)
Renders the node this realizer belongs to into the given drawable. |
void |
LayerRealizer25D.paintGL(GLAutoDrawable drawable,
Camera camera)
Renders the layer this realizer belongs to into the given drawable. |
void |
LayerEdgeRealizer25D.paintGL(GLAutoDrawable drawable,
Camera camera)
Renders the layer edge this realizer is bound to into the given drawable. |
void |
EdgeRealizer25D.paintGL(GLAutoDrawable drawable,
Camera camera)
Renders the edge this realizer is bound to into the given drawable. |
Uses of Camera in y25.view.realizer |
Methods in y25.view.realizer with parameters of type Camera | |
void |
TransparentLayerRealizer25D.paintGL(GLAutoDrawable drawable,
Camera camera)
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void |
TransparentLayerRealizer25D.paintLabels(GLAutoDrawable drawable,
Camera camera)
Renders the labels of this realizer into the given drawable. |
void |
ShapeNodeRealizer25D.paintGL(GLAutoDrawable drawable,
Camera camera)
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void |
PolyLineLayerEdgeRealizer25D.paintGL(GLAutoDrawable drawable,
Camera camera)
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void |
PolyLineEdgeRealizer25D.paintGL(GLAutoDrawable drawable,
Camera camera)
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protected void |
PolyLineEdgeRealizer25D.paintGLLine(GLAutoDrawable drawable,
Camera camera)
Renders the edge as a 2D line. |
protected void |
PolyLineEdgeRealizer25D.paintGLLineSelfLoop(GLAutoDrawable drawable,
Camera camera)
Renders the self loop edge as a 2D line. |
protected void |
PolyLineEdgeRealizer25D.paintGLCylinderLine(GLAutoDrawable drawable,
Camera camera)
Renders the edge as a 3D cylinder. |
protected void |
PolyLineEdgeRealizer25D.paintGLCylinderLineSelfLoop(GLAutoDrawable drawable,
Camera camera)
Renders the self loop edge as a 3D cylinder. |
static void |
LabelPainter.paintGL(GLAutoDrawable drawable,
Camera camera,
YLabel label,
Point3D pos)
Renders the passed label into the given drawable. |
void |
DummyNodeRealizer25D.paintGL(GLAutoDrawable drawable,
Camera camera)
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void |
DummyLayerRealizer25D.paintGL(GLAutoDrawable drawable,
Camera camera)
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void |
DummyLayerEdgeRealizer25D.paintGL(GLAutoDrawable drawable,
Camera camera)
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void |
DummyEdgeRealizer25D.paintGL(GLAutoDrawable drawable,
Camera camera)
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static void |
ArrowPainter.paintGL(GLAutoDrawable drawable,
Camera camera,
Arrow arrow,
Point3D tip,
Vector3D tipToBase,
float radius)
Paints the given arrow into the given OpenGL context. |
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