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Description
Class Summary  
BoundingBox  Represents an axisaligned bounding box in three dimensional space. 
Camera  Represents a camera in three dimensional space. 
Graphics3D  A utility class for drawing three dimensional primitives. 
Point3D  Represents a point in three dimensional space. 
Transform  Represents a transform in three dimensional space that can be applied to points and vectors. 
Transform.Matrix4x4  A representation for 4x4 matrices. 
Vector3D  Represents a vector in three dimensional space. 
Linear algebra classes and utilities for the three dimensional space.
The representation of a point in three dimensional space is handled by the class Point3D
.
The Vector3D
class is responsible for representing directions in 3D space.
Transformations of points and vectors can be expressed by the Transform
class, which uses a 4x4 matrix as its internal representation for the transformation.
The Camera
provides a convenient mechanism for setting OpenGL projection matrices.
Finally, drawing geometric primitives such as cylinders and cones is eased by Graphics3D
.


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