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P

PARENT_ID_DPKEY - Static variable in class y25.base.LayeredGraph
This key is used to register a DataProvider with a graph, that holds the parent IDs of the graphs nodes.
Point3D - class y25.graphics.Point3D.
Represents a point in three dimensional space.
Point3D() - Constructor for class y25.graphics.Point3D
Creates a point at (0,0,0).
Point3D(float, float, float) - Constructor for class y25.graphics.Point3D
Creates a point at the given coordinates.
Point3D(Point3D) - Constructor for class y25.graphics.Point3D
Creates a point at the same position as the passed point.
Point3D(Vector3D) - Constructor for class y25.graphics.Point3D
Creates a point by interpreting the passed vector as a position vector.
PolyLineEdgeRealizer25D - class y25.view.realizer.PolyLineEdgeRealizer25D.
Extends the PolyLineEdgeRealizer with 25D information.
PolyLineEdgeRealizer25D() - Constructor for class y25.view.realizer.PolyLineEdgeRealizer25D
Creates a new PloyLineEdgeRealizer25D.
PolyLineEdgeRealizer25D(EdgeRealizer) - Constructor for class y25.view.realizer.PolyLineEdgeRealizer25D
Creates a new PloyLineEdgeRealizer25D, while trying to copy as many properties of the passed realizer as possible.
PolyLineLayerEdgeRealizer25D - class y25.view.realizer.PolyLineLayerEdgeRealizer25D.
Displays a layer edge as a polygon line.
PolyLineLayerEdgeRealizer25D() - Constructor for class y25.view.realizer.PolyLineLayerEdgeRealizer25D
 
paintGL(GLAutoDrawable, Camera) - Method in interface y25.view.EdgeRealizer25D
Renders the edge this realizer is bound to into the given drawable.
paintGL(GLAutoDrawable, Camera) - Method in interface y25.view.LayerEdgeRealizer25D
Renders the layer edge this realizer is bound to into the given drawable.
paintGL(GLAutoDrawable, Camera) - Method in interface y25.view.LayerRealizer25D
Renders the layer this realizer belongs to into the given drawable.
paintGL(GLAutoDrawable, Camera) - Method in interface y25.view.NodeRealizer25D
Renders the node this realizer belongs to into the given drawable.
paintGL(GLAutoDrawable, Camera, Arrow, Point3D, Vector3D, float) - Static method in class y25.view.realizer.ArrowPainter
Paints the given arrow into the given OpenGL context.
paintGL(GLAutoDrawable, Camera) - Method in class y25.view.realizer.DummyEdgeRealizer25D
 
paintGL(GLAutoDrawable, Camera) - Method in class y25.view.realizer.DummyLayerEdgeRealizer25D
 
paintGL(GLAutoDrawable, Camera) - Method in class y25.view.realizer.DummyLayerRealizer25D
 
paintGL(GLAutoDrawable, Camera) - Method in class y25.view.realizer.DummyNodeRealizer25D
 
paintGL(GLAutoDrawable, Camera, YLabel, Point3D) - Static method in class y25.view.realizer.LabelPainter
Renders the passed label into the given drawable.
paintGL(GLAutoDrawable, Camera) - Method in class y25.view.realizer.PolyLineEdgeRealizer25D
 
paintGL(GLAutoDrawable, Camera) - Method in class y25.view.realizer.PolyLineLayerEdgeRealizer25D
 
paintGL(GLAutoDrawable, Camera) - Method in class y25.view.realizer.ShapeNodeRealizer25D
 
paintGL(GLAutoDrawable, Camera) - Method in class y25.view.realizer.TransparentLayerRealizer25D
 
paintGLCylinderLine(GLAutoDrawable, Camera) - Method in class y25.view.realizer.PolyLineEdgeRealizer25D
Renders the edge as a 3D cylinder.
paintGLCylinderLineSelfLoop(GLAutoDrawable, Camera) - Method in class y25.view.realizer.PolyLineEdgeRealizer25D
Renders the self loop edge as a 3D cylinder.
paintGLLine(GLAutoDrawable, Camera) - Method in class y25.view.realizer.PolyLineEdgeRealizer25D
Renders the edge as a 2D line.
paintGLLineSelfLoop(GLAutoDrawable, Camera) - Method in class y25.view.realizer.PolyLineEdgeRealizer25D
Renders the self loop edge as a 2D line.
paintLabels(GLAutoDrawable, Camera) - Method in class y25.view.realizer.TransparentLayerRealizer25D
Renders the labels of this realizer into the given drawable.
paintNode(Graphics2D) - Method in class y25.view.realizer.DummyNodeRealizer25D
 
perspective(float, float, float, float) - Static method in class y25.graphics.Transform
Creates a transform that can be used as a projection transform that has the same effect as the OpenGL gluPerspective() routine.
pointCount() - Method in class y25.view.realizer.DummyEdgeRealizer25D
 
prependStage(LayoutStage25D) - Method in class y25.layout.CompositeLayouter25D
Prepends a stage to the layout pipeline.
project(Point3D, Vector3D, Point3D, Vector3D) - Static method in class y25.graphics.Graphics3D
Projects a point p along the direction dir onto the plane that is defined by (origin,normal).

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